Motivation | Existing interest | To acquire knowledge |
To acquire practical information |
New exploration | To expand possibilities for various career paths |
Experience | Cognitive experiences | Thinking from a consumer-centric perspective |
Learning about the effects of VR in medical education |
An understanding of the convergence of medicine and cutting-edge technology |
The need for doctors to participate in research |
Emotional experiences | “It’s amazing that VR is being applied to medical education.” |
“I was confused because the VR operation did not work as expected.” |
“I felt regret that I was ignorant of technologies applied to the medical field.” |
Behavioral experiences | Discussing better VR development with colleagues |
Seeking feedback on the experience from the user’s perspective |
Change experienced | Entrepreneurship | Gaining a deeper understanding of entrepreneurship |
“I want to try starting a business.” |
Searching for medical venture companies |
Becoming interested in school/hospital startup support/industry-academia collaboration |
Career | Discovering the potential for various career paths |
“It served as an opportunity to think about incorporating cutting-edge medicine into medical education.” |