Table 2. Group interview results regarding participation in the hands-on entrepreneurship class

Categories Classification 1 Classification 2
Motivation Existing interest To acquire knowledge
To acquire practical information
New exploration To expand possibilities for various career paths
Experience Cognitive experiences Thinking from a consumer-centric perspective
Learning about the effects of VR in medical education
An understanding of the convergence of medicine and cutting-edge technology
The need for doctors to participate in research
Emotional experiences “It’s amazing that VR is being applied to medical education.”
“I was confused because the VR operation did not work as expected.”
“I felt regret that I was ignorant of technologies applied to the medical field.”
Behavioral experiences Discussing better VR development with colleagues
Seeking feedback on the experience from the user’s perspective
Change experienced Entrepreneurship Gaining a deeper understanding of entrepreneurship
“I want to try starting a business.”
Searching for medical venture companies
Becoming interested in school/hospital startup support/industry-academia collaboration
Career Discovering the potential for various career paths
“It served as an opportunity to think about incorporating cutting-edge medicine into medical education.”
VR , virtual reality.